
As already mentioned, Perec’s story-making machine only provides guidelines for the writing of a novel. Still, the author has to produce a compelling storyline that makes sense and joins between constraints. This is also why such a complex and layered piece of literature can potentially lead to additional exploitations. Let’s shift our focus now on the content of his work and see an example.
If you take a quick look again at the main plot of the book and carefully follow the chain of events, you will eventually notice something fascinating: recursive elements.
Making use of a Top-Down Approach and, again, of the eXtreme Design methodology we noticed it was possible to create an ontology based on Barthelbooth’s story. Also, in the process some Ontology Design Patterns resulted to be quite handy.
The transformation is firstly guided by generic questions, like:
About WHO:
About WHAT:
Individuals:
Classes:
Events:
Note: Events are included because they are going to be treated as a special kind of classes.
For the Abstracted Scenarios we use a Top Down Approach, starting off from the most generic classes and events at Level 1, then specifying more and more at Level 2 and 3 as we traced back to the actual storyline at Level 4.
At Level 2 we detected from ontologydesignpatterns.org potentially usefull Ontology Design Patterns, such as ContentOPs: Material Transformation, AgentRole, Objectrole.
Level 1
In a certain time period, a man learns a craftwork from a teacher.
The same man embarks on a trip with his servant.
The same man does a craftwork.
This craft is sent somewhere else.
Another man does a craftwork starting from the one of the first man.
(this block repeats for 500 times)
The first man does a craftwork starting from the one of the second man.
third man does a craftwork starting from the second one of the first man,
this craftwork is sent somewhere else,
someone does a craftwork starting from the received one,
this craftwork is sent somewhere else
(This block repeats for 438 times)
The first craftsman becomes blind.
Someone attempts to stop his project.
The first craftsman destroys his work.
The first craftsman dies.
“Someone does a craftwork of a specific art”
Level 2
Level 3
“Someone receives the craftwork and does a work of a specific art on it”
Now we can apply the identified patterns to the specific cases described in the story.
Level 4
2022, Diego Chillo & Laura Travaglini